Nursing & Primary Care

Open Access ISSN: 2639-9474

Abstract


Impact of Online Gaming Behavior on Students' Learning Achievement at SMK PGRI

Authors: Lastri Mei Winarmi, Angga Supriatan, Ayu Pratiwi.

Background of this study is online gaming behavior phenomenon among teenagers. Online gaming behavior has the same concept like other activities because it has positive and negative effects. Even though it has positive effects, online gaming habit is more known with its negative effects. The purpose of this study is to investigate the impact of online gaming behavior on students’ learning achievements at SMK PGRI in 2017. Total population of students in the school was 100 students with total sample for this study was 40 students. This study showed that online gaming habit is owned by 59% male students and 41% female students. The frequency distribution of students’ online gaming behavior is 74 students. Then, the results showed that online gaming behavior impact students’ learning achievements at school or causing other deviant learning behaviors.

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